Estimated reading time: 42 minutes
Welcome to the most complete Football Betting Guide you will ever come across on the internet. You are probably scrolling through now, seeing the wall of text that should justify this claim; but do not worry. We have distributed all this information on designated pages so that you can find just the piece of football betting strategy that you are missing. In this article you will find all the important basics. For more information on Champions League and Europa League Betting, Premier League Betting or specific team betting. Please follow the links and the flow that comes with it.
What is football betting and why is it so popular?
In the 21st century, football betting is the biggest betting market in the world. And the competition is not even close. This has not always been the case. Horse Racing was actually the first sport that really attracted gamblers.
Football however became such a big sport in almost every corner of the world, that it became the biggest in everything. Biggest salaries, biggest stadiums, biggest competitions and biggest betting culture.
Like the country where modern football started, England, betting has been prevalent here without comparison. Football betting can be as simple or difficult as you want to make it. You can place an outright winner bet for a match to come or you can do some advanced live betting with accumulators.
The possibilities are as diverse as the flavors of people that are placing the bets. If you are reading this because to begin with football betting, we advise you not to start too complicated. A good way to start is to use the betting strategy that we have devised for you.
Football Betting Strategy
A strategy consists of multiple ‘laws’ that you should apply consistently whenever you place a bet. You will find yourself often tempted to place a bet that is not in sync with the important betting basics. Usually these bets are too good to be true, and for a reason.
As you gain more experience betting, you will find that your judgement on whether to follow your guts or this guide will drastically improve. The ultimate goal of a football betting strategy is not having to use one. In our guide, we have eight pillars that should be the fundamental of a successful strategy.
Let’s go over them one by one shall we:
Listen to the experts
When it comes to football, we are all experts. Aren’t we? At least we think we are. And undoubtedly everyone has knowledge of football to some degree, but leave the term ‘experts’ to the experts. In other words, understanding your own lack of knowledge versus the opinion of actual experts can really be profitable. And with experts we do not refer to the neighbor who has ‘an insider’s tip’.
Keep a betting record
There are multiple sayings that refer to people making the same mistake twice. When it comes to betting, you would be surprised by how many people are making the same mistake countless times. Why? Because they do not keep a track record of their betting history. Analyzing previous bets is one of the easiest and best ways to improve your betting record. Taking betting seriously means more than placing simply more bets, it’s about learning.
Don’t bet as a supporter
Stay away from clubs that you have a soft spot for. In other matches, try to stay as impartial as possible. Take on the mindset of a referee. In other words: bet with your brain, not with your heart. Leave emotions out of the equation. This also means that you should not try to cover your losses with another bet. Leave emotions out of winning as well as losing. This also prevents you from developing addictive habits.
Stop listening to experts
Yes, we are arguing with our own advice here. When you start your football betting strategy you should really (and we can’t stress that enough) rely on the opinion of experts. Not just experts on football, but experts on betting as well. At a certain point however, you will develop your own style, your own niche and your own knowledge about the game and about betting. When you feel comfortable about your own experience, let go of the training wheels and become someone that other people listen to. This means that you should approach every game like you are the trainer. Yes, in that detail.
Understand odds
Small odds are small because they are likely to happen. Understanding the very meaning of this sentence will be crucial for all that is said above. Large odds are tempting, but they are large because they are unlikely to happen. Valuing odds is essential. This again means leaving emotions out of your judgement. This also means that having knowledge means that you can make an estimation of where odds are off.
Know your market and find a suitable bookmaker
A bookmaker is more than a bonus. Bookmakers have their own market just like you. The trick is to make them match. Finding the right market (for example the championship) and the bookmaker that offers the best odds and best promotions for that market is a far better strategy than going from welcome bonus to welcome bonus. Don’t be Timmy.
Mobile Wins offers Football betting around the world
As a full service bookmaker we try to offer you the complete online betting experience. This means we are active in as many markets with as competitive odds as possible. We complement this with bonuses that are always in line with the players, competitions and tournaments that are hot at the time. And everything is mobile, of course.
These claims can’t go with a list of examples. We put our money where our mouth is:
- With our Football Highlights promotion we pick the high profile games of the week and throw some bonus gravy over them
- EFL Championship Bonus
- Ligue 1 Bonus
- La Liga Santander promotion
- Serie A TIM
- Premier League Betting Bonus
- $/€ 10 Free Bet Welcome Offer
- Europa League and Champions League extra’s.
.. Just to name a few (and just watch us when the Copa America, European Championships or World Championship is live).
Bet on Football | Leagues | International
According to many, the best league football has to offer. At least 5 or 6 clubs full of superstars competing at the top. Every year. Manchester City, Liverpool, Chelsea, Tottenham, Manchester United and Arsenal. Just to name a few. That City and Liverpool are dominant now says nothing about the future. In five years, the world could look very different again.
Spanish football is less exciting at the top. Although there are always two clubs that make sure it is exciting every year. Real Madrid and Barcelona have only produced legends and El Clasico is a household name in the football world. That Atlético Madrid can keep up with these titans in recent years is incredibly special.
It is too short of the mark to say that the Bundesliga has been beaten to death by Bayern Munich‘s supremacy. Admittedly, betting on the Bundesliga is more attractive when you exclude Bayern though. The Bundesliga is the league of the future, which is attracting more and more capital and star players. It pays to delve into this league right now.
After the fall of the Old Lady (Juventus), this league is once again exactly what it should be: exciting. We have not forgotten the glory days of Italian football in the 80s and 90s and hope we will soon see Milan, both AC and Inter, Juventus, Atalanta Bergamo and Napoli competing for titles at European level again.
The French league has the misfortune of PSG playing there. As a result, many people ignore the league. Even much more than in the Bundesliga, you know in advance who will be on top after 36 rounds of play. That is not to say that Ligue 1 does not have clubs that are not worth watching. Olympique Lyonnais, Marseilles, Monaco and Lille are a few examples.
The cult league. The witchcraft. Footballers like Wesley Sneijder know the magic of playing in Turkey. Here, football is lived intensely. Supporters are loyal, emotional and can love players. The football is not always the best, but if you go for a football experience, the Süper Lig is the league for you. Without a doubt.
Belgium is ranked second in the FIFA rankings. The Belgium Jupiler Pro League features clubs with fantastic traditions, such as Antwerp, Anderlecht, Genk and Club Brugge.
Currently in Portugal, we are engaged in a battle for the second direct Champions League placement based on the coefficient list.
This roughly indicates the strength of the Portuguese league which can be compared to that of the Netherlands.
Well-known clubs are FC Porto and Benfica. At both national and international level, we do not like playing against the Portuguese. Still, the league is very nice to follow with many creative players.
Bet on Football | Leagues | European
For some footballers, there is only one competition. That of the cup with the big ears, better known as the Champions League. The crème de la crème of football. Every few weeks, you can block out your Tuesday and Wednesday nights. Beer in and chips in the house, phone with your betslip on your lap and bet. Tip: do you see a team in form in the group stage? Then the odds for the final victory are more favourable than ever. At least that’s worth a tenner bet.
The league once created as the European first division is enjoying increasing prestige. Not least because of the arrival of the Conference League. Where you used to meet many unknown names from Eastern Europe in the Europa League, now mainly teams with a great history are playing. This makes it easier for us to predict matches. A league with potential!
Bet on Football | Leagues | Countries
Understanding Football Systems
In this article we would like to explain some basics that are important to understand football and make predictions. To begin with, there are different football systems. There is never one system that is best. Every system has its weaknesses. For example, in the Netherlands, 4-3-3, also known as the ‘Dutch school’ is the most popular (or was at least until 2014). Rinus Michels introduced the term ‘total football’ and that immediately indicates what you are trying to achieve with this setup: every player participates in every position on the field. This creates confusion for the opponent and man cover is almost impossible. The keeper participates in the build-up, the defense moves to the midfield and the midfield participates in the front.
The problem with this tactic is that it depends on the individual class of the players. That is why you see today that only the top teams such as Barcelona, Bayern Munich and Manchester City still play total football under Guardiola. In the Netherlands this way of playing was long sacred, but not anymore. Especially defensively strong teams that play on the counter mercilessly punish the 4-3-3 system when this is not executed perfectly. This could be a 5-3-2 system, popular with José Mourinho and in Italy. You see that recently coaches have a ‘plan b’ when they see their main strategy is countered.
Another commonly used ‘classic’ system is 4-4-2. This system is more popular in England and can be played in a variety of ways. For example with a diamond in the middle or not. The advantage of a 4-4-2 system is a delicate build up with covering of the flanks. The disadvantage in the system is that the 2 attackers are isolated when the midfield is lost. The two wingers have to play both midfield and attacking in this system, so a lot is demanded of them. Although recently the backs in the 5-3-2 have to cover the entire flank. By understanding these systems and knowing which club plays with which system, you can better estimate the matches to come!
90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
For matches listed specifically as Youth, for the purpose of reference, ‘’Youth’’ is a generic term we use for Football matches played between teams where the players are aged below 23 years old.
Extra-Time In-Play/Live Markets
Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.
Matches Postponed, Brought Forward or Abandoned
Any match interrupted before the end of officially regulated regular time and not resumed within 24 hours is considered to be called off, regardless of the judicial decisions on this game.
The rates, the outcome of which was clearly defined by the time the match was stopped, remain in force and are calculated in accordance with these Rules, a return takes place on the other bets of this match. If a football match is postponed for more than 24 hours, rates on it are refundable, otherwise rates remain valid.
Matches not Played as Listed
If a match venue is changed (other than to the away team’s ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then bets placed based on the original listing will be void.
We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21’s/Gender e.g. Women.
In all other cases bets stand, including instances where we list a team name without specifying the term ‘XI’ in the name.
Settlement of Wagers
- Statistics provided by the Press Association (PA) will be used to settle wagers. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
- Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.
First/Last Player to Score
- Bets are accepted on 90 minutes play only. Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.
- Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.
- All players that take part in a match will be considered runners for last player to score betting.
Each-Way First Goalscorer Betting
- We pay 1/3 odds for unlimited places in 90 minutes play.
- Subsequent enquiries by official bodies will not be considered for settlement purposes.
- Please note that own goals do not count in the settlement of bets.
Multi Scorers / To Score 2 or More / To Score a Hat Trick
- Bets are accepted on 90 minutes play only.
- Bets on players that do not take part in the match will be void.
- All players that take part in the match will be considered runners for settlement purposes.
Correct Scores
Predict the score at the end of normal time. Own goals count.
Team to Win By X or Y goals
This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals).
For example, you have backed Chelsea to win by two or three goals at home against Manchester City.
- Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc.
- Bets will lose if Chelsea wins with 1 or 4 goal margin (2:1, 5:0, 1:0, etc).
- If the game ends in a Man City or is drawn, the bet will also lose. This market is based on the full-time result of the match unless stated otherwise.
Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
In-Play/Live Next Goalscorer
Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal.
Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Own goals do not count.
Player to Score at Any Time
All players who take part in a match will be considered ‘runners’.
Any selections taken from a match that is not completed will be treated as a non-runner.
Please note that own goals do not count in the settlement of bets.
Time of the First Goal
If a match is abandoned after the first goal is scored, then all bets stand.
If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
Injury Time
Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).
Time of First Corner
Bets are settled on what time the corner is actually taken (not the time it is awarded).
Handicap Betting, Including In-Play/Live (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
Half-Time Result, Including In-Play/Live
Bets will be void if the match is abandoned before half-time.
Half-Time Correct Score
Bets will be void if the match is abandoned before half-time.
Half with Most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined.
1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.
1st Half Corners, Including In-Play/Live
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
2-Way Corners In-Play/Live
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Most Corners In-Play/Live
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
Race to X Corners In-Play/Live
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Result After 10/20/30/40 Etc Minutes In-Play/Live
Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
Half-Time – Full-Time Double Result
Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.
Mythical Matches
These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team’s match is postponed or abandoned bets will be void.
Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.
Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
Where more than one participant are quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
To Score the Team’s Winner – The player’s team must win by exactly one goal and the nominated player must score the last goal.
To Win Both Halves – The team must score more goals than the opposition in both halves of the match.
Team to Win From Behind – Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
Team to Score/Miss a Penalty – All bets are 90 minutes play only.
Double Chance
The following options are available:
- 1 or X – If the result is either a home or draw then bets on this option are winners.
- X or 2 – If the result is either a draw or away then bets on this option are winners.
- 1 or 2 – If the result is either a home or away then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
Asian Handicaps
Please refer to the following examples regarding settlement of bets:
Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
– Lose by any score – All bets on the selection are losers.
Team receiving 0,0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Lose by any score – All bets on the selection are losers.
Handicap Line 0.5 Ball
Team giving a 0.5 ball start:
– Win by any score – All bets on this selection are winners. – Draw – All bets on this selection are losers.
– Lose by any score – All bets on this selection are losers.
Team receiving a 0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – All bets on this selection are winners.
– Lose by any score – All bets on this selection are losers.
Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:
– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Draw or lose by any score – All bets on this selection are losers.
Team receiving a 0.5,1 ball start:
– Draw or win by any score – All bets on this selection are winners.
– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
– Lose by 2 or more – All bets on this selection are losers.
Handicap Line 1 Ball
Team giving a full ball start:
– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – All bets on this selection are void and refunded to the customer.
– Draw or lose – All bets on this selection are losers.
Team receiving a full ball start:
– Win by any score or draw – All bets on this selection are winners.
– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.
– Lose by 2 or more – All bets on this selection are losers.
Asian Handicap In-Play/Live (Including 1st/2nd Half Bets)
All bets on the Asian Handicap In-Play/Live market are settled according to the score-line for the entire game. This includes goals scored before and after the bet is placed.
Asian Corner Handicaps
Whole corner or half corner handicaps – at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned.
Quarter corner handicaps – as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
1st/2nd Half Asian Handicap
Bets settled on the relevant half result only.
Extra-Time Asian Handicap In-Play/Live
Normal In-Play/Live Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
Asian Total Cards
Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
Card line of 4.5 – If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.
With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
Card line of 5.5, 6 – If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost.
Yellow card counts as 1, red card counts as 2. The second yellow card leading to the player’s dismissal is considered to be red, which means the player has one yellow card and one red card. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
Corner line of 8.5 – If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
Corner line of 8, 8.5 – If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
Asian Corners In-Play/Live
Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined
1st Half Asian Corners In-Play/Live
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.
Goal Line
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:
Extra-Time Goals In-Play/Live
Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
Goal Line 2
Goal line under 2
– Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
– Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2,2.5
Goal line under 2,2.5
– Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2,2.5
– Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2.5
Goal line under 2.5
– Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
– Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 2.5,3
Goal line under 2.5,
– Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match.
Goal line over 2.5,3
– Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win, and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 3
Goal line under 3
– Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
– Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line In-Play/Live
For In-Play/Live bets all goals are considered regardless of whether they are scored before or after the bet is placed.
Tournament Betting
Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.
Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.
Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.
For the FA Cup, goals count from the 1st round proper onwards.
Tournament Totals/Specials
Total Tournament Cards – The maximum number of cards per player per match is one yellow and one red. The second yellow card leading to the player’s dismissal is considered to be red, which means the player has one yellow card and one red card. Second yellows are ignored for settlement purposes. Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team – For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
Tournament Penalties Missed/Converted – Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
Tournament Corners – Only corners taken in 90 minutes count.
Team To Go Unbeaten – Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
Tournament and Top Goalscorer Doubles
A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.
Golden Ball
This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA).
Golden Glove
This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).
UEFA Player of the Tournament
This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).
Club Goalscorer Match Bet
Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.
Furthest Progressing Team
Based on the round a team exits a competition – regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.
Qualification Match-Ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.
Antepost
Season Specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
Player Scorer Specials – Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.
To Reach Playoffs
The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.
To Finish in the Top/Bottom Half
Bets are settled based on the official finishing positions at the end of the season.
Relegation Betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.
Season Handicap Winner
Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).
Divisional Betting
For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.
Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count – excluding playoff matches. Own goals do not count. Dead-heat rules apply.
Season Match Bets/Team Points Totals
If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void – win or lose.
Football Statistics
Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
Player Total Goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
Extra-Time Corners In-Play/Live
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
Alternative Corners
Settlement of Alternative Corners market is based on the total corner count at the end of the match.
Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/Live
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.
Extra-Time Goal Line In-Play/Live
Normal In-Play/Live Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
Ten Minute Events In-Play/Live
Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken – not awarded.
In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.
Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.
Both Teams to Score
In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.
Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
Half Time Result/Both Teams To Score
Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.
Half Time Result/Total Goals
Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.
Divisional Goals
A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.
Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45.
Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.
If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute – bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).
Number of Cards in Match
Yellow card counts as 1, red card counts as 2. The second yellow card leading to the player’s dismissal is considered to be red, which means the player has one yellow card and one red card. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
First Card Received / 1st Player Booked
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.
Time of First Card
Both yellow and red cards count for this market.
First Team Card/Next Card Betting
Only players on the pitch count. In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.
Next Goal Method
Free-kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
Penalty – Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal – If goal is declared as an own goal.
Header – Last touch of the scorer must be with the head.
Shot – All other goal-types not included above.
No Goal
Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.
Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.
Team to Score Last
Bets will be void if the match is abandoned.
Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be scored or missed – if match does not go to penalty shootout all bets will be void.
Penalty Shootout to Go to Sudden Death
Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) – if match does not go to penalty shootout all bets will be void.
Team Next Penalty
Predict whether the next team penalty will be scored or missed – if match does not go to penalty shootout or team does not take designated penalty all bets will be void.
Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout – if match does not go to penalty shootout all bets will be void.
Team to Take Last Penalty
Predict which team will be awarded the last penalty in the shootout – if match does not go to penalty shootout all bets will be void.
Football Total Cards
Cards: Total Points
Cards shown to the players of the specified team are being counted as follows:
Yellow card counts as 1 point, Red card counts as 2 points, the second Yellow card shown to the same player, leading to his dismissal will not be counted and the maximum points count per player is 3 points.
Only the yellow and red cards shown to the players present in the field are taken into account. Yellow and red cards shown to reserve players, coaches, and support staff of teams, are not taken into account.
No cards shown after the final whistle of the referee are taken into account for counting the rates. All cards shown during the break between the first and second halves are taken into account in the overall result of the match, but are not taken into account for betting on the first or second halves.
Which team will be shown the first card in the match?
If the first cards are shown to two or more players from different teams within one minute based on the match report, the rates on this position are refundable with coefficient 1. Only the bets on the position “Both teams at the same time” win. If such an option is not mentioned in the line, all the bets on this position are refundable with coefficient 1.
If no cards are shown in the match, only the bets on the position “No warning will be” win. If such an option is not mentioned in the line, all bets on this position are refundable with coefficient 1.
Which team will be shown more cards in the match?
Two yellow cards shown to the same player, leading to his dismissal, are not taken into account.
Only yellow cards shown to the players present in the field are taken into account. Yellow cards shown to reserve players, coaches, and support staff of teams, are not taken into account.
No cards shown after the final whistle of the referee are taken into account when counting the rates. All cards shown during the break between the first and second halves, are taken into account in the overall result of the match, but are not taken into account for betting on the first or second halves.
More/less cards to “the specified team”?
Here you predict whether more or less card numbers ? will be shown to the players of the specified team. Cards shown to the players of the specified team are being counted as follows:
Yellow card counts as 1 point, Red card counts as 2 points, the second Yellow card shown to the same player, leading to his dismissal will not be counted and the maximum points count per player is 3 points.
Only the yellow and red cards shown to the players present in the field are taken into account. Yellow and red cards shown to reserve players, coaches and support staff of teams, are not taken into account.
No cards shown after the final whistle of the referee are taken into account for counting the rates. All cards shown during the break between the first and second halves, are taken into account in the overall result of the match, but are not taken into account for betting on the first or second halves.
The first card in the match
If no cards are shown in the match, the given rates are refundable with coefficient 1. While counting the rates the main time is taken into account when a card is shown to a player.
Total cards points even / odd
If no cards are shown in the match, the rates are counted as “Even”.
No cards shown after the final whistle of the referee are taken into account for counting the rates. All cards shown during the break between the first and second halves, are taken into account in the overall result of the match, but are not taken into account for betting on the first or second halves.
FREQUENTLY
ASKED QUESTIONS
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The biggest difference between pre-match and live betting on football is that you have much more time to think about your bet. With live betting, the odds are constantly changing, so you have to decide quickly whether to bet or not. So live betting involves more stress, or more excitement. It depends on how you look at it.
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A football match basically lasts 2×45 minutes + injury time. Injury time can be 0 minutes, but also 8 or even 10. This is determined by the arbitration. After regular playing time an extension of 2×15 minutes can be played if necessary (e.g. in a knock-out match).
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By registering at Mobile Wins and heading over to the sports betting!
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The advantage of betting on football is that you can use your knowledge of football to make money. In addition, a match is much more exciting when you have placed a bet. The disadvantage is that you can lose money. So only play with money you can afford to lose.
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You will find the results of football bets at your bookmaker. You can see on your betslip how much your bets have yielded. Sometimes even before the match is over, an offer is made to you to have part of your winnings paid out. Your bet then stops and you cannot collect the full amount.
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The biggest difference between pre-match and live betting on football is that you have much more time to think about your bet. With live betting, the odds are constantly changing, so you have to decide quickly whether to bet or not. So live betting involves more stress, or more excitement. It depends on how you look at it.